Mowrey Manor

Working with long time collaborator and friend of the studio, Orlin Culture Shop, we had a great time conceptualizing, designing and building a prototype learning software platform, Mowrey Manor. The client wanted to explore presenting education material in a house/room format, with each room acting to serve different subject matter content. We had fun handling this prototype, with tasks ranging from character design, character scripting/voiceovers, level/room/content design, illustration and iOS development.

Initial manor exterior sketch.

The aerial map acts as the primary navigation to reach the all nested buildings and and rooms of the property.

Character development.

Interior room views. Each unique item in a room serves as a content trigger. As more content is viewed, new objects become unlocked, providing a content specific quiz once a room has been cleared.

Each room in the house has a global map to allow transfer from room to room, allowing for subject matter switching. The vestibule acts as an entry point to reach all rooms, as subject specific content from all rooms is present on it’s walls.